Frequently Asked Questions About VR and VEDX
What is Virtual Reality (VR) and how do I use it?
I have no experience with Virtual Reality (VR) where do I start?
Many of our clients have no previous experience with VR. We are here to assist you in your journey of exploring VR possibilities. We offer free consultation with no commitments. Arranging a call with us to discuss your institution’s needs is a great way to start. If you would like to purchase your own VR headset, please visit our VEDX Global Store.
What exactly are HMDs or VR headsets/goggles?
HMD stands for a head-mounted display, and it is also often called a VR headset or VR goggles. It is a headset used with virtual reality systems. An HMD can be a pair of VR goggles or a full helmet. Once you wear your VR googles, in front of each eye you will have a tiny monitor which projects a computer-generated graphics of a virtual world. Because there are two monitors, images appear as surrounding and three-dimensional. In addition, VR goggles include a head tracker so that the system can respond to head movements. For example, if you turn your head, the images will simultaneously rotate to make it seem as if you are looking at different angle, giving the virtual world a very realistic appearance.
What does AR stand for?
What does MR stand for?
What does XR stand for?
How do AR and XR relate to VR?
What is Metaverse?
Metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the Internet. The word “metaverse” is made up of the prefix “meta” (meaning beyond) and the stem “verse” (a backformation from “universe”); the term is typically used to describe the concept of a future iteration of the internet, made up of persistent, shared, 3D virtual spaces linked into a perceived virtual universe.
Do I need a VR headset to access VR?
What is WebXR?
What is Immersive Learning?
Immersive Learning places individuals in an interactive learning environment, either physically or virtually, to replicate possible scenarios or to teach particular skills or techniques. Simulations, role play, and virtual learning environments can be considered immersive learning. Immersive learning has been proven to be one of the most effective ways of learning. VR-based learning is a great example of a virtual form of immersive learning and shows an impressive retention rate of 75%, beating out lectures (5%), reading (10%), and audio-visual learning (20%) (FrontCore, 2020).
What are key opportunities in XR Education?
A: Immersive Learning Research Network identified six key opportunity areas in learning that XR may help fulfill over the next 3 years. These are:
- Facilitating Authentic Learning Experiences
- Empowering Learners as Creative Designers and Makers
- Integrating Immersive Storytelling in Learning
- Integrating Immersive Learning in STEM
- Fostering Collaboration with Social VR and Other XR Technologies
- Cultivating Immersive and Blended-Reality Learning Spaces and Laboratories
- Developing the Capabilities of the Future Workforce.
Where can I find any additional resources regarding the effectiveness and outcomes of XR-based immersive learning?
How big is XR industry overall and how about XR in education specifically?
Below are selected statistics and predictions regarding the XR and EdTech markets:
- By 2030 VR/AR will boost global GDP by $1.5T. (PwC, 2020)
- VR headsets market is expected to grow at a CAGR of 48% between 2020 – 2024. (IDC, 2020)
- XR market is expected to reach $30.7B in 2021. (Statista, 2021)
- Immersive technologies are expected to be as ubiquitous as mobile devices by 2025 (Statista, 2021).
- Online education market is expected to hit $350B by 2025, dominated by the US and China. (Research and Markets, 2019)
- EdTech spend will nearly double to reach $404B in the next 5 years. (HolonIQ, 2020)
XR in Education is expected to grow rapidly and below are just a few highlights that show the potential:
- Education vertical has a high urgency and need for VR solutions (AR Insider, 2020).
- Education is expected to be the 4th largest sector in VR investment:
a $700M industry by 2025 (MarketLine, 2020).
- Global VR Education’s forecasted compound annual growth rate is 59% (Technavio, 2020).
What does VEDX stand for and how do I pronounce it?
What does VEDX do?
Does VEDX develop their own content?
Does VEDX have any business accreditations?
Yes, VEDX has been accredited by the Better Business Bureau (BBB) since January 2021. Here you can find the company profile.
What does LMS stand for?
Can VR/XR modules be integrated to the school’s LMS?
VR Headset Related Questions
What is the difference between a standalone and tethered VR HMD?
Can more than one person use the same headset?
What do 3DOF and 6DOF stand for?
There are two main types of VR headsets: Three Degrees of Freedom (3DOF) and Six Degrees of Freedom (6DOF). DOF stands for degrees of freedom in a virtual world. 3DOF devices track your head movements only, while 6DOF ones, in addition to tracking your head movements, also track your position in space giving you freedom to move around. While 6DOF is a more advanced option and gives a learner more immersive experience, in certain situations 3DOF devices can work well too, for example in a school lab, where student stay seated at their desks and explore the virtual environment by rotating their heads.
How do I get started with a VR headset?
Where do I get content for VR?
Your VR headset will usually come with a preloaded library of available free and paid apps. Depending on your VR headset, you can browse apps at different stores such as Oculus Store, Viveport, Pico, and others. If your HMD is tethered (connected to a computer), you may also use direct downloads. Some XR experiences are also browser-based, and they are called WebXR. They are XR experiences, but they do not require downloading an app. The browser may be on your standalone HMD, but it may be your computer browser for a tethered HMD.