Generated by Rank Math SEO, this is an llms.txt file designed to help LLMs better understand and index this website. # VEDX Solutions: Educational VR Made Simple ## Sitemaps [XML Sitemap](https://vedx.io/sitemap_index.xml): Includes all crawlable and indexable pages. ## Posts - [How to Scale XR Headset Deployment?](https://vedx.io/blogs/how-to-scale-xr-headset-deployment/): In fact, more than 70% of digital transformation initiatives don't scale because of poor planning of infrastructure and user adoption. It's the same with XR headsets. - [Best Immersive Learning Tools with Virtual Reality](https://vedx.io/blogs/best-immersive-learning-tools-with-virtual-reality/): ClassVR is an immersive learning education system. It provides virtual reality content, classroom management, and device management in a single platform, allowing teachers to deliver interactive lessons in a safe environment.  - [VR Sales Solutions: How Immersive Technology Boosts Conversions (2026)?](https://vedx.io/blogs/vr-sales-solutions/): This is what VR sales solutions are doing. - [Virtual Reality Examples: Real-World Applications Across Industries](https://vedx.io/blogs/virtual-reality-vr-examples/): There is a rapid increase in virtual reality examples in the industries. VR is transforming the ways people learn, work, and experience the world, whether it be in schools, hospitals, or business training. - [Immersive Learning Vs Experiential Learning](https://vedx.io/blogs/immersive-learning-vs-experiential-learning/): This distinction is often obscured for many people who find it hard to differentiate between immersive learning and experiential learning. - [Best Companies Offering VR Soft Skills Training in 2026](https://vedx.io/blogs/best-companies-offering-vr-soft-skills-training-in-2026/): Here, we dissect the best companies offering VR soft skills training and guide you on the selection of the appropriate one. - [How to Factory Reset a VR Headset?](https://vedx.io/blogs/how-to-factory-reset-a-vr-headset/): How to factory reset a VR headset? - [Workplace Communication Training Kits for Real Team Collaboration](https://vedx.io/blogs/workplace-communication-training-kits/): This is the place where corporate learning is taking the shape of workplace communication training kits. Rather than theorizing, the employees engage in hands-on learning, in which they are exposed to real workplace scenarios. - [Virtual Laboratory Biology: Explore Interactive Biology Experiments Online](https://vedx.io/blogs/virtual-laboratory-biology/): This is what is possible through virtual laboratory biology. - [VR Software Development & Deployment Kits for Commercial and Enterprise Projects](https://vedx.io/blogs/vr-software-development-kits/): This solution has VR software development kits as its initial response. - [Certified Virtual Reality Training Programs Designed by Industry Experts](https://vedx.io/blogs/certified-virtual-reality-training-programs/): This is what the virtual reality training can accomplish. - [VR Leadership Training That Builds Confident Leaders Through Immersive Practice](https://vedx.io/blogs/vr-leadership-training/): VR leadership training is an interactive form of learning, which involves practicing leaders to make decisions, communicate, and have emotional intelligence in simulated workplace conditions through virtual reality environments. - [AI Avatar Generators Offering Multilingual Support](https://vedx.io/blogs/ai-avatar-generators-offering-multilingual-support/): This is being altered by AI Avatar Generators offering multilingual support. It is possible to make one script and convert it to a variety of languages within minutes. Same avatar. Same brand voice. Different language. - [Creative Visual Development Artist for Film, Animation & Immersive Media](https://vedx.io/blogs/visual-development-artist-guide/): Such an individual is a visual development artist. - [VR Experience Historical Events Educational Tours Apple Vision Pro](https://vedx.io/blogs/vr-experience-historical-events-apple-vision-pro/): This is what VR Experience Historical Events Educational Tours Apple Vision Pro promises. - [Extended Reality (XR) Education News Today: 2026 Breakthroughs Transforming Classrooms](https://vedx.io/blogs/xr-education-news-today/): The current XR education news today is displayed and reveals real tools, real schools, and real outcomes. The immersive learning tools are rapidly expanding. It may grow to 28 billion dollars in 2030, according to experts. - [Virtual Reality (VR) Education News](https://vedx.io/blogs/vr-education-news/): VR education news in the past year reveals a definite shift. Virtual reality has transformed little pilots into actual classrooms, actual students, and actual outcomes. Schools no longer pose questions, but VR works. They are questioning them on how quickly they can climb it. - [Augmented Reality AR Education News](https://vedx.io/blogs/ar-education-news/): Language learning research may be regarded as one of the best indicators in the recent AR Education News. - [Best AI Simulations for VR Learning That Deliver Real Skills and Results](https://vedx.io/blogs/best-ai-simulations-for-vr-learning/): Do you need the finest AI simulations for VR learning because regular training is no longer effective? - [VR Deployment Kits: Complete Guide to Scalable VR Kits](https://vedx.io/blogs/vr-deployment-kits/): What is the post-purchase outcome of VR headsets for a school or company? - [VR Training Simulators: A Safer, Faster Way to Build Real Skills in a Virtual World](https://vedx.io/blogs/vr-training-simulators/): This is bridged by a VR Training Simulator. - [VR Disclaimer](https://vedx.io/blogs/vr-disclaimer/): The Virtual Reality (VR), Augmented Reality (AR), and immersions that will be provided by this platform will serve solely in the interests of education, training, and information only. - [The Rise of VR Education Training Platforms in Modern Education](https://vedx.io/blogs/vr-education-training-platforms/): That is what the VR education training platforms promise. - [What is it We are Looking 4?](https://vedx.io/blogs/what-is-it-we-are-looking-4/): It is a unique and rapidly changing society we find ourselves in today. During the last 4 years, as a people, as a world, we have undergone what I believe will be seen as one of the most pivotal moment in modern human history - a combo 1-2-3-4 march of COVID lockdowns into the introduction of XR remote learning, followed by the release of AI to the public and now the integration of the technologies - all in this short window. This advance in learning technologies is soon to give us full interactive vision tools for every person - much like smartphones, it will offer a "leap-frog" event for learning and training. The expansion of knowledge from medical training, to rehabilitation, to workplace safety and overall engagement in the education industry. There is so much more to come, but what are we looking for in all of it? A better life? Quicker access? Is being this connected to the digital world and physical world a benefit? - [VEDX Press Release: Craig Frehlich Joins VEDX Network of Certified Consultants](https://vedx.io/blogs/vedx-press-release-craig-frehlich-joins-vedx-network-of-certified-consultants/): Vancouver, British Columbia – VEDX Solutions is thrilled to announce that Craig Frehlich, an esteemed expert in immersive learning, has joined our network of certified consultants. Based in Vancouver B.C., Craig will be our exclusive Canadian consultant. With three years of pioneering experience in leveraging the power of virtual reality and Immersive Learning to revolutionize education for students and professionals, Craig brings a wealth of knowledge and strategic insight to the VEDX team. - [New Partner in VEDX Immersive Learning Network: EON Reality](https://vedx.io/blogs/new-partner-in-vedx-immersive-learning-network-eon-reality/): EON Reality and VEDX Solutions are teaming up to Amplify Spatial AI Education Across the Americas and beyond. - [Empowering Educators: Embracing VR in Education](https://vedx.io/blogs/empowering-educators-embracing-vr-in-education/): "Education is the most powerful weapon which you can use to change the world." - Nelson Mandela - [Immersive VR Technology in Engineering and Design Education](https://vedx.io/blogs/unleashing-creativity-immersive-vr-technology-in-engineering-and-design-education/): "Engineering or technology is all about using the power of science to make life better for people, to reduce cost, to improve comfort, to improve productivity, etc." - N. R. Narayana Murthy - [Building a Curriculum with VR: A Step-by-Step Guide for Educators](https://vedx.io/blogs/building-a-curriculum-with-vr-a-step-by-step-guide-for-educators/): “Tell me and I forget, teach me and I may remember, involve me and I learn.” - Benjamin Franklin - [Dive Into the Human Body: Enhancing Biology with Immersive VR Tech](https://vedx.io/blogs/dive-into-the-human-body-enhancing-biology-with-immersive-vr-tech/): "Education is not the learning of facts, but the training of the mind to think." - Albert Einstein - [VR Experiences for Astronomy Education: Exploring the Cosmos](https://vedx.io/blogs/immersive-vr-experiences-astronomy-education/): Have you ever even attempted to think of the size of the universe? - [4 Ways Teachers Can Use VR to Enhance Lesson Plans](https://vedx.io/blogs/4-ways-teachers-can-use-vr-to-enhance-lesson-plans/): Being a teacher comes with the challenge of keeping students engaged in their learning. It's simply not enough to create a lesson plan; you have to consider how to incorporate it in your specific classroom. Luckily, teaching in VR (virtual reality) is a possibility. This technology has grown significantly over the years, and according to G2, 26% of teens own a VR device. Here are just four ways teachers can use this unique technology to enhance lesson plans. - [VR Education is Improving Test Scores, and not Just for Science](https://vedx.io/blogs/vr-education-is-improving-test-scores-and-not-just-for-science/): Teaching in virtual reality (VR) is skyrocketing for those most excited about the technology and closest to the positive outcomes, with the most content around science. Why? The engaging nature of the technology lends itself to an immediate positive response by both students and teachers using the technology. According to the National Science Teaching Association, in a high school physics class, 90% of students had a better score when engaging with VR related content. Many reasons sit behind this: gamification of skills, engagement, distraction free focus, and raised levels of amygdala activity. These higher scores are forcing other teachers who were skeptical to take a closer look, and not just at science courses, but history, literature, math and especially virtual reality career exploration can all be deployed in VR activities, just like science experiments. - [VEDX Accelerator: An Internship Program for XR](https://vedx.io/blogs/vedx-accelerator-an-internship-program-for-xr/): As an immersive education provider, VEDX Solutions has believed that our students should have every opportunity to learn with the latest technologies because it is those technologies that they’ll use to build our future. We act on this belief by delivering XR equipment and software to our partner schools while also staking out a presence in the Metaverse, which is a rapidly growing collaborative space. But giving people the chance to learn doesn’t end in the school system. We also bring on young people without much experience in the XR industry to help jumpstart their careers. They only need three things to succeed: a passion for XR technologies, an idea for how to apply them, and the will to make it happen. - [Connecting with XR Communities](https://vedx.io/blogs/connecting-with-xr-communities/): Working as a professional within any field cannot be done in isolation, and this is especially true of those who represent joint disciplines such as education and technology. Increasingly, this is done virtually because it eases the burden of travel, but it could never be a complete replacement for the connections made during in-person events. Being the Chief Technology Officer for VEDX Solutions, it was my privilege to represent our rapidly growing immersive education startup as a speaker at two separate events within the span of a week, one a live conference and the other a virtual summit. - [Why More Computer Scientists Now Focus on VR](https://vedx.io/blogs/why-more-computer-scientists-now-focus-on-vr/): Recent labor statistics revealed that computer and research information scientists in the US earn an average of $131,490 per year. Depending on the specialization, some software architects may even receive higher remuneration than other computer scientists who work as security engineers and software developers. Like other fields, high salaries don't come without hard work. Most computer scientists need additional training and certifications in addition to their computer science degrees if they want to focus on systems security, cloud computing, and help desk support. - [Most Common Misconceptions About VR](https://vedx.io/blogs/most-common-misconceptions-about-vr/): Dear Educators and Business Leaders,  - [How Virtual Reality is Changing Learning Outcomes in K-6 Education](https://vedx.io/blogs/how-virtual-reality-is-changing-learning/): It's no secret that virtual reality is changing the way we consume media. But what effect does it have on learning outcomes in younger students? According to a recent study, virtual reality may be an effective teaching tool for children in K-6 grades. Students who used virtual reality learned and retained knowledge at a higher level than those who did not participate in the study. This is great news for educators! - [Dyadic Relationships in Virtual Reality](https://vedx.io/blogs/dyadic-relationships-in-virtual-reality/): In sociology, dyads are pairings of individuals who have titles that position one member in relation to the other. There are familial dyads, such as parent/child or ex-wife/ex-husband, but this article is more concerned with our societal dyads, like: teacher/student, lawyer/client, boss/employee, and — most importantly — doctor/patient. As virtual reality seeks to integrate with and further convenience our day-to-day interactions, we might expect VR (in cooperation with AI) to supplant the occupational half of the preceding societal dyads. With this in mind, discourse analysts are, or will be, lining up to observe interactions between dyads within a virtual space. The goal is to measure these virtual exchanges in relation to the same meetings in the material world, usually an office, so we might see if any important content of these conversations is lost in virtual exchanges, and we might find methods of correcting for those losses. - [Education Continuity in Crisis](https://vedx.io/blogs/education-continuity-in-crisis/): Planning for the future effectively requires serious reflection on what gives our lives value while also overcoming continuation bias, which is an inner voice trying to convince us that access to those things could never be interrupted. Those with the imagination to contemplate the humanity altering events and have the resources to act introduce contingency plans, so there is continuity in various aspects of modern life even though the value we continue to derive will come in a drastically different form. On a grand scale, privately funded Mars missions seek to find a multiplanetary existence that will allow for physiological continuity in case our home planet becomes uninhabitable. At a local level, personal physiological continuity is pursued by people who stockpile food in order to outlast the effects of societal breakdowns or supply chain failures. - [How Virtual Reality Prepares Students for the Future](https://vedx.io/blogs/how-virtual-reality-prepares-students-for-the-future/): According to research by an Arizona State University special advisor, two-thirds of college students struggle to launch their careers following graduation. This pressing issue stems from a lack of either or both the soft and technical skills demanded by most employers. - [EdTech Trends to Watch Out For in 2022](https://vedx.io/blogs/edtech-trends-to-watch-out-for-in-2022/): Technology has undoubtedly been a huge game-changer in the field of education. - [The Oculus Titan: What This Means for Virtual Reality in 2022](https://vedx.io/blogs/the-oculus-titan-what-this-means-for-virtual-reality-in-2022/): The Oculus Quest had a record-breaking holiday season, with 2 million app downloads since Christmas, shooting the app to the top of the Apple app store charts.  It is an amazing machine and the most affordable on the market. This phenomenal rise in new users is great news for the virtual reality industry as a whole; it indicates that consumer interest in VR is on the rise and that people are seeing the potential of this technology. 2022 is going to be the biggest year for VR on record, with many new headsets still pegged to hit the market. If you're looking to get into VR development, now is the time to do it! - [Best Practices for Using Virtual Reality in Education](https://vedx.io/blogs/best-practices-using-virtual-reality-education/): As our society evolves, so must our education systems. Today’s digital learners demand a more dynamic approach to education. One of the most exciting and promising new technologies to make its way into the classroom is virtual reality or VR—and for good reason. - [Virtual Reality: Preparing Students for the Modern Workplace](https://vedx.io/blogs/virtual-reality-preparing-students-for-the-modern-workplace/): There is no denying how effective a teacher experience can be. But what about virtual experience? Now that the lines between the digital and physical worlds are becoming increasingly blurry, virtual reality is also fast becoming an advantageous tool in educating the next generation. - [How Virtual Reality Helps Influence Career Path Selection](https://vedx.io/blogs/how-virtual-reality-helps-influence-career-path-selection/): Research shows that 70% of workers are unsatisfied with their career choices. In many cases, people struggle to find fulfilling jobs because they lack proper career guidance. - [How VR Is Transforming the Future of Job Training](https://vedx.io/blogs/how-vr-is-transforming-the-future-of-job-training/): Virtual reality (VR) has transformed learning on the job, especially during the pandemic where in-classroom sessions are on hold. Immersive virtual-reality learning simulations teach architects, construction workers, doctors, and other skilled workers the specialized abilities needed in real-world scenarios. Take it from the multinational retail giant Walmart. - [How XR Technology Changes Career Preparation and Exploration](https://vedx.io/blogs/how-xr-technology-changes-career-preparation-and-exploration/): With nearly 70% of American workers feeling unsatisfied with their career choices, schools and universities are starting to rethink the way they prepare students for workforce integration. It’s a known fact that many colleges and universities have already adopted extended reality (XR) solutions as a highly effective educational tool in the classroom. Now, it is also being used to give students a preview of different career pathways, empowering them to make better career choices. - [How Virtual Reality Supports the 4 Cs of Learning](https://vedx.io/blogs/how-virtual-reality-supports-the-4-cs-of-learning/): The education sector is rapidly evolving, with schools and universities adopting extended reality (XR) solutions like virtual reality for educational purposes. This is because XR technology hardware and software, such as VR headsets and apps, have been proven effective in increasing student engagement and enhancing classroom learning. - [Increasing Student Engagement Through VR Apps](https://vedx.io/blogs/increasing-student-engagement-through-vr-apps/): Extended reality solutions like virtual reality (VR) have a high potential of enhancing student engagement in the classroom. It provides unique learning experiences to students that would otherwise not have been possible through conventional methods like PowerPoint presentations. - [Virtual Reality: The Future of Behavioral Learning for Students with ASD](https://vedx.io/blogs/virtual-reality-the-future-of-behavioral-learning-for-students-with-asd/): According to the CDC’s Autism and Developmental Disabilities Monitoring (ADDM) Network, approximately 1 in 54 children has been diagnosed with autism spectrum disorder (ASD). - [Advantages of Using VR to Facilitate Workforce Development](https://vedx.io/blogs/advantages-of-using-vr-to-facilitate-workforce-development/): Creating and sustaining a viable workforce requires adequate training and continuing education. But the current pandemic has affected the workforce development programs of colleges, universities, and career centers. - [Covid-19 relief fund: Why Schools Need To Use It For VR Learning](https://vedx.io/blogs/covid-relief-fund-why-schools-need-to-use-it-for-vr-learning/): The largest Covid-19 relief fund for American schools is on its way, with over $122 billion going directly to K-12 education and learning loss. - [How VR Technology Can Help Language Learning](https://vedx.io/blogs/how-vr-technology-can-help-language-learning/): Extended reality technology like virtual reality (VR) is starting to impact education by providing immersive and rewarding means of learning. - [VR Technology and Other Innovations That Enhance Education](https://vedx.io/blogs/vr-technology-and-other-innovations-that-enhance-education/): In 2009, the Mooresville Graded School District in North Carolina decided to issue laptops to every student from 3rd to 12th grade in five schools. It was a controversial move that paid off years later when the district’s graduation rate increased from 80% to 91%. - [Generation Alpha: Who Are They and Why is XR Education Important to Them?](https://vedx.io/blogs/generation-alpha-who-are-they-and-why-is-xr-education-important-to-them/): For a generation whose oldest members are in grade school and the youngest are yet to be born, Generation Alpha’s potential is already getting noticed. According to publishers Ad Age, marketers and advertisers already keep a close watch on Generation Alpha, thanks to their potential spending power. - [Environmental Design for the Virtual Classroom](https://vedx.io/blogs/environmental-design-for-the-virtual-classroom/): The advancement of virtual spaces, whether facilitated by personal computers or XR technology, has been instructive with regards to our collective approaches to design and how much material reality is reflected in those spaces. - [How VEDX is Using XR Technology to Enhance Education](https://vedx.io/blogs/how-vedx-is-using-xr-technology-to-enhance-education/): Over 1.3 billion students were affected by school closures caused by the pandemic, based on estimates by UNESCO. The events of 2020 have undeniably changed educational norms. These have underscored the urgent need for educational institutions to develop hybrid learning models, not only to address today’s classroom problems but to prepare for future crises like the pandemic. - [How Extended Reality Can Change the Future of Learning](https://vedx.io/blogs/how-extended-reality-can-change-the-future-of-learning/): Since the pandemic began, students have been saying they’re not learning enough. You can’t blame them; virtual classes don’t often have the social dimension and tangible feel of face-to-face classes. - [How Can Virtual Reality Improve the Learning Process?](https://vedx.io/blogs/how-can-virtual-reality-improve-the-learning-process/): Virtual reality is a simulated experience that enables a person to interact and explore with a three-dimensional (3-D) visual or computer-generated sensory environment. It is a virtual tool for real-world learning, you can be anywhere in the world and still experience the same high quality of teaching. - [XR Technology: Is This the Future of Learning?](https://vedx.io/blogs/xr-technology-is-this-the-future-of-learning/): Extended Reality (XR), the term that covers all types of computer-altered reality - Virtual Reality (VR), Mixed Reality (MR) and Augmented Reality (AR), is expected to grow from $42.55 billion in 2020 to $333.16 billion by 2025. It offers new and immersive education not only for students, but also for professionals. ## Pages - [AR](https://vedx.io/immersive-content/ar/) - [Science Labs](https://vedx.io/immersive-content/science-labs/) - [Travel & Exploration](https://vedx.io/immersive-content/travel-exploration/) - [Languages Learning Kit](https://vedx.io/immersive-kits/languages-learning-kit/) - [WorkShop](https://vedx.io/workshop/) - [Immersive Creator](https://vedx.io/immersive-kits/immersive-creator/) - [Science Labs](https://vedx.io/immersive-kits/science-labs/) - [VEDX Code of Conduct](https://vedx.io/vedx-code-of-conduct/): Suggested text: Our website address is: https://vedx.io. - [Our Services](https://vedx.io/our-services/) - [Professional Services](https://vedx.io/professional-services/) - [Healthcare Soft Skills](https://vedx.io/immersive-kits/healthcare-soft-skills/) - [Workplace Safety](https://vedx.io/immersive-kits/workplace-safety/) - [Workplace Communication](https://vedx.io/immersive-kits/workplace-communication/) - [Soft Skills](https://vedx.io/immersive-content/soft-skills/) - [Physical Education](https://vedx.io/immersive-content/physical-education/) - [Multidisciplinary](https://vedx.io/immersive-content/multidisciplinary/) - [Language Learning](https://vedx.io/immersive-content/language-learning/) - [Educational & Free](https://vedx.io/immersive-content/educational-free/) - [CTE](https://vedx.io/immersive-content/cte/) - [Content Creation](https://vedx.io/immersive-content/content-creation/) - [Chemistry](https://vedx.io/immersive-content/chemistry/) - [Biology](https://vedx.io/immersive-content/biology/) - [Anatomy](https://vedx.io/immersive-content/anatomy/) - [AI Tools](https://vedx.io/immersive-content/ai-tools/) - [Immersive Content](https://vedx.io/immersive-content/) - [Featured Immersions](https://vedx.io/featured-immersions/) - [Anatomy](https://vedx.io/immersive-kits/anatomy/) - [CTE](https://vedx.io/immersive-kits/cte/) - [Starter](https://vedx.io/immersive-kits/starter/) - [Explorer](https://vedx.io/immersive-kits/explorer/) - [Immersive Kits](https://vedx.io/immersive-kits/) - [VedX Foundation](https://vedx.io/vedx-foundation/) - [Thank You](https://vedx.io/thank-you/) - [Blogs](https://vedx.io/blogs/) - [VR Education Catalogue](https://vedx.io/education-catalogue/) - [Contact Us](https://vedx.io/contact-us/) - [FAQ](https://vedx.io/faq/) - [Research](https://vedx.io/research/) - [The Hub](https://vedx.io/the-hub/) - [Educator Training](https://vedx.io/educator-training/) - [Content Licenses](https://vedx.io/content-licenses/) - [Our Products](https://vedx.io/our-products/) - [Home](https://vedx.io/) - [Partners](https://vedx.io/partners/) - [About Us](https://vedx.io/about-us/) - [Privacy Policy](https://vedx.io/privacy-policy/): An anonymized string created from your email address (also called a hash) may be provided to the Gravatar service to see if you are using it. 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After approval of your comment, your profile picture is visible to the public in the context of your comment. ## - [UWCSEA](https://vedx.io/?p=240040) - [Teachers College Columbia University](https://vedx.io/?p=240039) - [Rutgers Trio](https://vedx.io/?p=240038) - [Oregon Trail Electric Cooperative](https://vedx.io/?p=240036) - [Nativity Catholic School](https://vedx.io/?p=240035) - [North Central Missouri College](https://vedx.io/?p=240034) - [Eastern Oregon Workforce Board](https://vedx.io/?p=240032) - [St. Francis of Assisi Catholic School](https://vedx.io/?p=240031) - [Universidad De La Libertad](https://vedx.io/?p=240030) - [JOB1](https://vedx.io/?p=239932) - [Hoquiam Holodeck](https://vedx.io/?p=239931) - [George Fox University](https://vedx.io/?p=239930) - [Ranger Tech](https://vedx.io/?p=239928) - [Crook County School District](https://vedx.io/?p=239927) ## - [On the Morning You Wake (To the End of the World)](https://vedx.io/?p=1188) - [History of a Painting - "What's the Point?"](https://vedx.io/?p=1186) - [Mission ISS*](https://vedx.io/?p=1187) - [Awake Heart*](https://vedx.io/?p=1190) - [Maloka*](https://vedx.io/?p=1189) - [Ecosphere*](https://vedx.io/?p=1180) - [Traveling While Black*](https://vedx.io/?p=1179) - [Pollinator Park*](https://vedx.io/?p=1178) - [Plundering*](https://vedx.io/?p=1177) - [The State of Global Peace*](https://vedx.io/?p=1176) - [Anne Frank House*](https://vedx.io/?p=1175) - [SimX VR Medical Simulation Platform](https://vedx.io/?p=240341) - [Virtual Speech](https://vedx.io/?p=240340) - [CampusXR](https://vedx.io/?p=240339) - [Certify-ED](https://vedx.io/?p=240338) - [CleverBooks Augmented Classroom](https://vedx.io/?p=240337) - [STEMForged - Game Design/Coding](https://vedx.io/?p=240336) - [3D Organon - Auatomy](https://vedx.io/?p=1198) - [Futuclass - Middle School Chemistry](https://vedx.io/?p=1199) - [ImmerseMe - Languages](https://vedx.io/?p=1196) - [EON-XR - AI & XR Learning Platform](https://vedx.io/?p=240335) - [Bodyswaps - Soft Skills](https://vedx.io/?p=1197) - [Facilitate](https://vedx.io/?p=240334) - [VXRLabs CTE: Life Sciences](https://vedx.io/?p=240333) - [VXRLabs CTE: Healthcare](https://vedx.io/?p=1203) - [VXRLabs CTE: Tech](https://vedx.io/?p=1204) - [VXRLabs CTE: Trades](https://vedx.io/?p=1206) - [VXR Global Traveler](https://vedx.io/?p=240332) - [VXRWeb](https://vedx.io/?p=240331) - [VictoryXR Academy](https://vedx.io/?p=240330) - [VictoryXR License](https://vedx.io/?p=240296) ## - [Bubble](https://vedx.io/?p=1142) - [Harbinger](https://vedx.io/?p=1141) - [GuessworkVR](https://vedx.io/?p=1140) - [From the Future](https://vedx.io/?p=1139) - [SimX](https://vedx.io/?p=1137) - [Irving Entertainment](https://vedx.io/?p=1135) - [Cinematic Solutions](https://vedx.io/?p=1134) - [The Factory](https://vedx.io/?p=1133) - [Augmented Classroom](https://vedx.io/?p=1132) - [Facilitate](https://vedx.io/?p=1129) - [Campus 360](https://vedx.io/?p=1136) - [3D Organon](https://vedx.io/?p=582) - [Simmula](https://vedx.io/?p=581) - [MultiVerse](https://vedx.io/?p=580) - [Forged Learning](https://vedx.io/?p=1131) - [Uvisan](https://vedx.io/?p=1130) - [Futuclass](https://vedx.io/?p=1128) - [ImmerseMe](https://vedx.io/?p=1127) - [Bodyswaps](https://vedx.io/?p=1126) - [Engage](https://vedx.io/?p=1125) - [Virtual Speech](https://vedx.io/?p=1124) - [VictoryXR Academy](https://vedx.io/?p=576) - [EON Reality](https://vedx.io/?p=239863) - [EuphoriaXR](https://vedx.io/?p=240364) - [ManageXR](https://vedx.io/?p=1093) ## - [Kits Template](https://vedx.io/?p=240463) - [Logo Slider](https://vedx.io/?p=240058) - [EON Reality Partner Template](https://vedx.io/?p=239907) - [Pioneers Animated Slider](https://vedx.io/?p=239861) - [404 Error](https://vedx.io/?p=239836) - [VedX Foundation Form](https://vedx.io/?p=239718) - [Testimonial Banner](https://vedx.io/?p=239700) - [Testimonial Template](https://vedx.io/?p=239699) - [Blog Archive Template](https://vedx.io/?p=239446) - [Blog Post](https://vedx.io/?p=239435) - [Partner Template](https://vedx.io/?p=1094) - [Re-usable component](https://vedx.io/?p=895) - [bottom section](https://vedx.io/?p=845) - [wave across section 2](https://vedx.io/?p=844) - [wave top right-side section](https://vedx.io/?p=843) - [wave right-side](https://vedx.io/?p=842) - [wave across section](https://vedx.io/?p=841) - [Top Section](https://vedx.io/?p=840) - [colored-underline-div-teal-alt](https://vedx.io/?p=639) - [Teal Alt Template](https://vedx.io/?p=638) - [colored-underline-div](https://vedx.io/?p=606) - [text-blocks](https://vedx.io/?p=527) - [cards-style-2](https://vedx.io/?p=526) - [floaty-thing](https://vedx.io/?p=521) - [contact-section](https://vedx.io/?p=500) - [dynamic-accordion](https://vedx.io/?p=499) - [gridded cards](https://vedx.io/?p=498) - [Main Template](https://vedx.io/?p=12)