Educator Training

Let's begin removing barriers, let's train together in the Metaverse

Planning Your Training

Workshops

Introductory VR for Educators (3 hours)

This fully online, live workshop is for educators wanting to understand the world of virtual reality education.

  • What are the tools?
  • What are some of the apps and examples?
  • What is a spatial computer?

The workshop begins in Zoom, and continues in VR using a Quest 2 Headset (required).

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This fully online workshop offers an introduction to how to build your curriculum content for use in the virtual reality environment.

  • Alignment with goals
  • Needs analysis
  • Development of learning materials

The workshop begins in Zoom, and continues in VR using a Quest 2 Headset (required).

Intermediate VR for Educators (3 hours)
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Introduction to VR (3 hours)
Objectives:

Demonstrate the benefits of using virtual reality in education
Explore a variety of metaverse applications
Experience full immersion and collaboration inside the metaverse
Upskill course development with virtual reality

Content Includes:
  • Understand the benefits of VR
  • Use virtual reality equipment
  • Develop safety protocols for physical space and surroundings
  • Explore the metaverse, fully immersed
  • Collaborate and communicate with course attendees inside the metaverse
  • Experience a variety of interactive learning opportunities
Outcomes:
By the end of the workshop, participants will have a better understanding of the potential uses of VR and will be ready to begin the virtual reality course development journey!
Designing Your VR Content (4 hours)
Objectives:

Explore a variety of metaverse course content tools within the applications
Understand the needs of the learner within the VR environment
Experience designing and placing content inside of the VR environment
Upskill course development with virtual reality

Content Includes:
  • Design virtual scenarios that challenge users to analyze situations, make decisions, and solve problems within the virtual reality environment.
  • Utilize tools to simulate their content into the VR environment.
  • User support to address any technical difficulties or inquiries related to the training workshops.
  • This support is provided through email, zoom, chat, or a dedicated support portal.
Outcomes:

By the end of the workshop, participants will be able to develop their curriculum materials for use in the virtual reality environment.

Pioneers

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